CD Projekt Red: Achieving 1080p with The Witcher 3 Using Xbox One eSRAM is a Challenge
It is well-known to near anybody who is in the console gaming scene now that ane of the well-nigh gabbled reasons that are holding Microsoft'south latest panel from climbing up the ladder is the Xbox One eSRAM. While many video game developers claim that the Xbox One eSRAM is the main culprit backside the console's inability to run next-gen games at native 1080p resolution, Microsoft is of the view that this boosted memory can exist of the all-time use when used carefully in combination with other optimization techniques.
The Witcher 3 Dev: Hitting Full HD 1080p on Xbox One Using eSRAM is a Challenge - Constantly Optimizing Usage
Blamed past many industry veterans too as video game developers, Xbox One eSRAM has several times been referred as clogging for the console, but Microsoft has ever claimed that this 32 megabytes of defended loftier-speed memory is nothing only beneficial for its latest video game console, and it falls to developers to find out its usage methods and utilise it in their all-time favor. Some developers such as Crytek have already figured out how to use this additional memory to optimize their games, while others such as CD Projekt Carmine are currently working on it.
CD Projekt Red, the studio responsible for hit activity part-playing hack and slash video game series called The Witcher, is well-known for optimizing its games on the platforms they are released for, and it has been mentioned several times that the developer volition do the same with its upcoming nearly anticipated title called The Witcher three: Wild Hunt. Curious virtually how the programmer is coping with the Xbox One eSRAM while optimizing The Witcher three for the panel, GamingBolt spoke to Balazs Torok, Lead Engine Programmer of the game, and asked him about how the development team is trying to reach 1080p with The Witcher 3 on Microsoft's panel using the eSRAM memory. He answered:
"I would say that targeting Full Hard disk drive with a complex rendering pipeline is a challenge in terms of ESRAM usage. Specially when this pipeline is built on deferred rendering. We are definitely taking reward of the ESRAM on Xbox Ane, and nosotros know that nosotros have to fit into these limits, then we are constantly optimizing the usage."
That being said, it is clear that Xbox One eSRAM has its own limitations and it is difficult to target full HD 1080p resolution without jeopardizing the visual integrity of the game. Apparently, the only secure option is to work within the limits and accomplish the maximum optimization immune by the memory. Looking at their previous record, it is much expected that CD Projeckt Red volition make sure to completely optimize The Witcher iii on each platform so that the game looks gorgeous according to the technical specifications of the platform it is running on.
The Witcher iii: Wild Hunt will be released on February 24, 2022 for Microsoft Windows, PlayStation 4 and Xbox Ane. Stick effectually for more news on The Witcher 3.
Source: https://wccftech.com/cd-projekt-red-achieving-1080p-witcher-3-xbox-esram-challenge/
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